Classical texts, made walkable. The first release — Path of the Shāng Hán Lùn — is a survival game set inside the book itself. Forage real herbs in their real habitats, decoct the real formulas, read the four examinations, and treat patients whose every symptom, mishap, and cure is cited to its clause in a clean-room English translation of the Sòng edition. Wolves, winter, moxibustion, an emperor's daughter — and 火逆 if you burn a cone over the wrong pattern.
Ten pattern archetypes across six villages and a walled prefecture capital. Waves of patients, treatment clocks, a satchel that's never big enough, farming, smithing, survival, and the fire-method doctrine as a game mechanic. Wrong prescriptions worsen patients in exactly the ways the text warns.
Channels and needling. In clean-room translation now; releases as a $5 expansion when it's ready and not a day sooner.
The Yellow Emperor's foundations. Same promise: every mechanic traceable to the text.
One profile carries your healer across every path. Complete them all as they release and the registers record you a 大醫 — great physician of the whole canon.
The honest terms: expansion purchases are yours permanently, but playing any path requires an active membership — cancel and resubscribe years later, your expansions and your healer are waiting. It will wait for you — if you can't afford a month, nothing is lost. Refunds within 14 days of first purchase, no questions. This is an educational game about a classical medical text; it is not medical advice and treats no one but its villagers.